The Most Complex Machine

Lab Worksheets for Macintosh


This page contains brief descriptions of the labs for use with
The Most Comples Machine: A Survey of Computers and Computing,
by David Eck.

You can also read descriptions of the programs used in the labs, and you can get information about downloading the lab manual and programs.



THE COURSE THAT I TEACH based on my book is on a ten-week, trimester schedule, with three 70-minute classes per week. I use one class each week as a lab. There is a set of fifteen lab worksheets for use in these labs. This page describes the Macintosh version of the labs, which are based on a set of Macintosh programs. Both the programs and the lab worksheets are available for download. A newer version of the labs, based on Java applets instead of Macintosh programs, is available for use on-line. See the TMCM Java page for information. I do not expect to do any further work on the Macintosh version of this material.

Each lab worksheet ends with a set of exercises that students complete and turn in to be graded. In general, I expect more than just simple, factual answers. Most of the exercises are small "writing assignments," and I grade them as such. Students do not ordinarily complete all the exercises during the lab period itself. What they don't do is left as homework.

In the years when I first started teaching a similar course, I tried various formats for lab exercises, ranging from a single assignment: "Write a lab report discussing what you did and what you learned in the lab" to a format with lots of short, fill-in-the-blank answers scattered through a strictly structured lab. I finally settled on the current format, with a few non-trivial exercises at the end of the worksheet, because it gives students something definite to do without insulting them with trivial, make-work questions.

All section and chapter references given below are refereneces to The Most Complex Machine.


Lab Summaries


Lab 0: "Introduction to Macintosh"

Covers basic aspects of using the Macintosh computers (mouse, menus, dragging, windows, scroll bars, cut and paste...). Most students are already familiar with some of this, but most do come across some things they didn't know. It would be probably be feasible to have students do this lab as homework, rather than in a formal, supervised lab. When I use this lab, I supplement it with material on using the Internet, including E-mail and the World Wide Web, and even the students who are already expert Mac users don't lack for things to do.

Lab 1: "Data Representation"

This lab is related to Chapter 1, especially Section 1.1. It explores the idea that the same binary number can represent different things, depending on how it is interpreted. The program "Data Reps" is used to display the same 32-bits in several forms: binary number, integer, real number, hexadecimal number, ASCII characters, and picture. (The "picture" is an 8-by-4 grid of dots.) Each representation can be edited, and all the representations change in a corresponding way. This is a short lab that could possibly be combined with Lab 0.

Lab 2: "Logic Circuits"

This lab is based on Sections 1 and 2 of Chapter 2. Students use the program "xLogicCircuits" to build simulated logic circuits concisting of AND, OR, and NOT gates. The relationship between Boolean algebra and circuits without feedback is emphasized. The final exercise asks students to build a "mini-ALU" that can perform one of two operations based on the settings of its control wires.

Lab 3: "Memory Circuits"

This lab also uses xLogicCircuits, but in this case to build memory circuits (using feedback). It is related to Sections 2.3 and 3.1 in the text. Students build and use circuits including a three-bit register and a small mulit-location RAM.

Lab 4: "Introduction to xComputer"

Students use the program "xComputer," which implements the simple model computer whose construction is described in Chapter 3. This lab covers the basic operation of xComputer. It includes all the basic information on the model, and can be used even if students are not required to read the whole chapter (which is, in fact, the way I am using it in Spring 1995).

Lab 5: "Assembly Language Programming"

The assembly language of xComputer is covered briefly in Section 3.4 of the text. This lab covers it in more detail and has students write some assembly language programs and run them using the xComputer simulation program.

Lab 6: "Subroutines in xComputer"

This lab demonstrates how subroutines can be implemented directly, using only jump instructions, in the very simple assembly language of xComputer. The idea of using a subroutine as a black box will be illustrated, along with the low-level implementation details (return addresses and parameter passing).

Lab 7: "Turing Machines"

Students run some existing Turing macines and build new ones of their own using the program "xTuringMachines". In this program, a Turing machine is created by specifying a table of rules. In the text, this material is in Section 4.2

Lab 8: "Interrupts and I/O in xComputer"

This lab is related to Section 5.2 of the text, which discusses how real computers operate. The xComputer simulation program has a simple interrupt and I/O facility to illustrate the basic ideas. Both "polling loop" programs and programs that use interrupts to manage background processes are introduced.

Lab 9: "Introduction to xTurtle"

I have generally used this lab as an introduction to programming after talking about it in class for only a few minutes in preparation. It introduces the program "xTurtle", which is a programming environment for the simple programming language described in Chapters 6 and 7. Basic ideas (variables, assignment statements, loops, if statements and input/output) are introduced. In fact, students have already seen these ideas, or hints of them, in previous material; this, combined with the visual nature of the turtle graphics environment, makes the lab doable as an introduction to programming.

Lab 10: "Thinking about Programs"

Continues the use of the xTurtle program, emphasing programming as a process of thoughtfully constructing a solution to a problem. Preconditions and postconditions are emphasized.

Lab 11: "Subroutines and Recursion in xTurtle"

Does what it says. This is based on Chapter 7 of the text. Recursion examples include the ones given there: binary trees and Koch curves.

Lab 12: "Analysis of Sorting Algorithms"

Analysis of algorithms, with sorting as an example, is covered briefly in Section 9.3. In this lab, students learn more about sorting and the difference between n^2 and n*log(n) algorithms. The program xSortLab allows students to see five different sorting algorithms in action and to get statistics about their performance.

Lab 13: "Multitasking in xTurtle"

The multitasking features of xTurtle are discussed in Section 10.2. This lab lets students use them in programs. The problem of mutual exclusion in parallel processes is addressed.

Lab 14: "Graphics Fundamentals"

A fun lab to finish things off, based on the Section 11.1. Students use geometric transformations and hierarchical object definitions to create neat animations with a simple scene-description language.