CS 120, Fall 2011, Lab 8:
Image Processing with Gimp

GIMP, the Gnu Image Manipulation Program, is a free program that has many of the capabilities of the commercial program, Photoshop. Gimp can be used both for creating images from scratch and for modifying existing photographic images. This lab is a basic introduction to some of the painting tools and other features of the Gimp. The lab uses Gimp version 2.6.

Your assignment for this lab is to produce five images using Gimp, as discussed below, and to make a web page to display those images. In addition to the images, the web page should say something about how each image was produced. The web page should be available on the web, in your web portfolio, by next Friday. There should be an easy-to-find link on the main index page of your portfolio that leads to the web page that you create for this lab.

You will not be using Aptana for this lab, except possibly to work on your web portfolio. You will find Gimp on the lab computers in the "Graphics" submenu of the "Applications" menu. Find it, and start it up!

(Note: Gimp is discussed in Book 8, Chapter 4, pages 941--960, in the textbook.)

New, Open, Save

When you start Gimp for the first time, you will probably see three windows. One is an empty image window, with a row of menus across the top. The others are dialog boxes. The "File" menu in the image window has the usual commands such as "New", "Open", "Save", "Save As", "Close", and "Quit". Gimp is most often used to modify existing images. Use the "Open" command to open an existing image. Use the "New" command to create a new, blank image; you will get a dialog box where you can specify the size of the image. When saving an image, you can specify the kind of image that you want to save by adding the appropriate extension to the file name. In practice, you will want a JPEG image in most cases. However, if the image has transparent or translucent regions, or if it is a line drawing, PNG is the preferred format. Use the file extension jpeg (or .jpg) for a JPEG image, or use .png for a PNG image.

1. Create a Logo

When you start Gimp for the first time, you will probably see three windows. One is an empty image window, with a row of menus across the top. The others are dialog boxes. Note that you can also call up the menus by right-clicking on an image window.

For the first exercise, you will use one of the submenus in the "File" menu to create a logo. The logo will be an image containing some text, suitable for use as a header on a web page. You should use the logo that you create as a header on the web page that you create for this lab. You might also want to use it -- or create another one -- as a header for the index page of your portfolio.

To create a logo, go to "File" / "Create" / "Logos", and select one of the logos from the list. You will get a dialog box where you get to enter some text for the logo. You might want to change the font and the font size. There will be other settings that you can play with, but you will probably want to leave them alone, at least at first. Here's an example that I made, using the "3D Outline" logo:

You will probably have to try several logo styles before you find one that you like. Once you have one that you want to keep, use the "Save" command to save it to a file.

You might be asked to "Flatten the image", or something like that, before saving. It is OK to do that and to accept the defaults for any other choice that you have to make.

(The thing about flattening an image happens because most of the logos use "layers". Layers are an important aspect of using the Gimp, but you don't have to bother with them in this lab. The layers in an image are shown in the Layers dialog box. If you want to edit an image that has layers, then to avoid confusion, I suggest that you get rid of the layers: To do this, right-click in the Layers dialog box, and select "Merge Visible Layers". Layers are created for logos and by some of the filters that are discussed later on this page.)

2. Make a Background Image

A good background image has only a small range of colors, so that the text on top of the image can be read easily. For dark text, you want a light background image. For light text, you want a dark background image.

Gimp has several tools for adjusting the colors in an image. You'll find them in the "Colors" menu. For this exercise, you should apply the "Levels" tool to a photographic image. Here is an example. I used "Levels" to adjust the "Values" in the image on the left below, giving the faded image on the right. This would make the image more suitable as a background for dark text.

Here is how I used the Levels tool to do this. While editing the original image, I used the "Levels" command in the "Colors" Menu. Here is part of the Levels dialog box:

The "Input Levels" area shows data from the original image. The "Output Levels" area shows how the input data will be mapped onto the data for the modified image. In this case, I simply dragged the small black triangle under "Output Levels" to the right into the position you see here. This says that input values between 0 and 255 are mapped onto output values between 183 and 255. This means, essentially, that all the pixels become whiter. To make a darker image, you would slide the white triangle to the left. In general, you will have to adjust both triangles to get the range of colors that you want.

(You might try changing the "Channel" setting of the Levels dialog from "Value" to "Red", "Blue", or "Green". This allows you to adjust just the selected color component of the image.)

You should use the "Levels" tool to adjust the colors of an image to make it suitable for use as a background image. You can use one of the images in the folder /classes/cs120/lab8-pics, or you can use one from some other source. I like the surface of mercury image. (Another source of images is the wikipedia commons, http://commons.wikimedia.org. To find images that you can use freely on your web site without attribution, try adding "public domiain" to the search. For example, search for "flower public domain" to search for images of flowers in the public domain. There are also many images that are free to use, as long you include an attribution to the copyright owner. Check the specific restrictions on the image that you want to use.)

3. Use A Filter (or Several)

A "filter" is something that can be applied to an image, usually to modify the image in some way. They might better be called "effects." For example, there is a filter for blurring the image, one for making the image look like an old photograph, and one to make it look like its made out of cloth. Some filters in Gimp generate images from nothing, and some do even more complicated things. You will find Gimp's filters in the "Filter" menu.

You should make an attractive or interesting image by applying one or more filters. Experiment with applying various filter to an existing image. Again, you can use an image from /classes/cs120/lab8-pics or one of your own. You probably don't want to work on a really big image for this exercise. To reduce the size of the image, use the "Scale Image" command in the "Image" menu. Ask for help if you need it.

As you experiment, use the "Undo" command, CONTROL-Z, to undo any changes that you don't like!

Some suggested filters to try: Distorts/Emboss, Distorts/Mosaic, Distorts/Ripple, Edge-Detect, Artistic/Apply-Canvas, Artistic/Cubism, Decor/Old-Photo, Map/Warp.

You might want to show the same image, with several different effects applied to it.


As mentioned, some of Gimp's filters actually create content from scratch. In particular, you might use Render/Lava, or any of the filters in Render/Clouds to make a background image. Start with the "New" command. Specify a small size, such as 256-by-256. Use a filter such as Render/Clouds/Solid-Noise or Render/Clouds/Plasma. Adjust the colors, if you like. Now, choose Filters/Map/Make-Seamless. This makes the image "tilable," so that the left edge matches up with the right edge and the top edge with the bottom. If you are reading this page in a web browser, the background image on this section of the page was made in this way.

4. Start From Scratch

So far, I haven't mentioned one of the most important Gimp windows: the Toolbox dialog. This window is always open while Gimp is running; closing the Toolbox will exit from the program. The Toolbox is shown at the right, with some of its features labeled. It has icons for the various painting tools and for setting the foreground and background colors. In the actual toolbox, you can point your mouse at an icon to see a short description of that tool. Below the icon area are the tool options for the currently selected tool. When you select a different tool, this part of the window changes to reflect the options for the selected tool. Initially, the paintbrush tool is selected, and the options for the paintbrush are shown.

For your fourth exercise, you should create an image from scratch, using the painting tools. I don't expect you to be an artist, but try to make someting interesting or nice looking.

Use the "New" command in the file menu to create a new, empty image. Don't make it too big -- maybe 640-by-480 or 500-by-400. Try out the paintbrush tool, and try changing some of its options. Try changing the foreground color (which is used for drawing) by clicking on the forgeground color patch in the Toolbox. Remember that CONTROL-Z can be used to undo any change you make. Also, of course, you can always start over. You will want to spend some time experimenting with various tools before setting out to create your final image.

You'll notice that Gimp does not have tools for drawing shapes such as rectangles and circles. However, it is possible to draw such shapes using selections. The selection tools -- at the top of the Toolbox -- can be used to select regions in the image. For example, click the Rectangle tool, and drag the mouse on the image to select a rectangular region. Note that one of the options for the Rectangle select allows you to round off the corners of the rectangle. The Ellipse Select tool can be used to select ovals in the image. The Free Select (or Lasso) tool, which is next to the Ellipse, can be used to select polygonal regions: Just click a sequence of points to select the vertices of the polygon, and click back on the initial point to close the polygon. You can also drag the Lasso tool to draw the outline of a region freehand.

Once you have a selection, there are many things that you can do with it. One important fact is that when there is a selection, you can only draw inside the selection -- the area outside the selection is unaffected by painting tools.

The Bucket Fill Tool, which looks like a spilling paint bucket, is especially useful with selections. Choose the bucket tool, and set its option to "Fill entire selection". Then click inside the selected area to fill that area with color. Also try setting the "Pattern fill" option for the Bucket tool, which allows you to fill the selected area with a pattern. To change the pattern that is used, click on the image of the pattern, just below the "Pattern fill" option.

Selections are one of the most important aspects of Gimp. There are many ways to make selections, and there is an entire menu devoted to manipulating selections. For example, use the "Border" command in the "Select" menu to make a selection consisting just of the outline of the current selection.

Drawing straight lines in Gimp is a little strange. To draw a line with the Paintbrush tool, click the mouse on the image, then immediately press the shift key. Move the mouse while holding down the shift key (without holding down any button on the mouse). Then click the mouse again. A line is drawn from the original click to the final click. This technique works with some other tools besides the paintbrush.

You will certainly want to try the Gradient Tool. A gradient is a sequence of colors, arranged in some pattern. Many different gradients are avaiable in the Gradient tool options; click the image of the gradient, in the gradient options, to choose a different gradient. Apply a gradient by dragging the mouse to specify the points where the color sequence begins and ends. The colors can be applied in various shapes; try changing the "Shape" option to see how this works. Remember that you can limit the area affected by the gradient by making a selection. Also note that some of the more interesting gradients include transparent colors, which create regions where the gradient is transparent or translulcent.

Note: For smoother gradients, turn on "Adaptive supersampling" in the gradient tool options.

The picture on the left, for example, was made entirely with the Gradient tool, using, for example, the "Square Wood Frame" gradient with the shape option set to "Square" and the "Radial Eyeball" and "Radial Rainbow Hoop" gradients with the shape set to "Radial." The Gradient tool can be used for some neat effects. The background image for this page was prepared from the original with one application of the Gradient tool, with the foreground color set to white and the gradient set to the "FG to Transparent" gradient. To make a similar background image:

You will want to try some of the other tools as well, such as the Smudge tool, the Eraser, and maybe the Clone tool. For help on using any tool, look at the message in the bottom of the image window while using the tool.

5. Freedom!

As your final exercise for this lab, do anything you want! Make at least one more image, either from scratch or from an existing image.


If you want to learn a little more about the power of selections, you might try to make something like the image shown at the right. This image was cut out of a larger image. The effect around the border is achieved by making some pixels translucent. This was done using the fact that pixels can be "partially selected." Here is how to make a similar image: