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Shadowless Lights

Using the shadowless keyword you can stop a light source from casting shadows. These lights are sometimes called "fill lights". They are another way to simulate ambient light however shadowless lights have a definite source. The syntax is:

SHADOWLESS_LIGHT_SOURCE:
light_source { <Location>, COLOR shadowless [LIGHT_MODIFIERS...] }
LIGHT_MODIFIER:
AREA_LIGHT_ITEMS | GENERAL_LIGHT_MODIFIERS

Shadowless may be used with area_light but not spotlight or cylinder.



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