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Tiles

Earlier versions of POV-Ray had a patterned texture called a tiles texture. It used the tiles and tile2 keywords to create a checkered pattern of textures.

TILES_TEXTURE:
texture { tiles TEXTURE tile2 TEXTURE [TRANSFORMATIONS...] }

Although it is still supported for backwards compatibility you should use a checker block texture pattern described in section "Texture Maps" rather than tiles textures.



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