CPSC 327 Data Structures and Algorithms Spring 2026

CPSC 327 Course Information

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Course Description and Objectives

At the heart of computer science is the development of efficient algorithms for solving problems. This course focuses on the design and analysis of data structures and algorithms, continuing the study of data structures begun in CPSC 225 with a focus on more advanced structures (hashtables, heaps, balanced binary trees, graphs, and building your own data structure for a particular application), common algorithmic approaches (iterative, recursive, divide-and-conquer, greedy, backtracking, branch-and-bound, dynamic programming), and covering topics such as correctness, efficiency, complexity, and NP-completeness.

The course has three main goals (and several subgoals):

  • developing the skill of analyzing a problem and creating an efficient and provably correct solution to that problem, which includes:
    • gaining a working knowledge of algorithmic efficiency, to inform the algorithm- and program-design process by providing a basis for comparing solutions and defining good solutions
    • developing a toolbox of known data structures and algorithmic strategies which can be used to solve many common problems
    • developing the knowledge of how to think about algorithms and data structures, for when a "canned" data structure or algorithm might not be sufficient
  • fostering an appreciation for the practical value of studying algorithms and data structures
  • developing other skills useful in computer science: abstract thinking, comfort with the idea of tradeoffs, and a habit of critical reflection

By the end of the course, the successful student should be able to:

  • describe and discuss different ways in which the efficiency of an algorithm can be determined
  • define big-Oh notation
  • discuss the pros and cons of asymptotic measures (big-Oh) and experimental measures of algorithm efficiency
  • define the difference between best case, worst case, and average case running time/space
  • determine the (best, worst, average) running time/space of an iterative or recursive algorithm
  • arrange algorithms from fast to slow based on their asymptotic running times
  • define: iterative algorithm, recursive algorithm, divide-and-conquer, greedy, recursive backtracking, branch-and-bound, dynamic programming
  • give examples of algorithms utilizing each approach
  • for each approach, identify the problem characteristics that make that approach suitable (or not suitable)
  • identify the steps for developing algorithms of each type
  • develop algorithms for a new problem using suitable approach(es)
  • convincingly justify the correctness of the resulting algorithm
  • identify the key properties and typical operations of common ADTs for collections, sorting, and lookup
  • give examples of applications of each ADT
  • match the needs of the problem to an appropriate ADT
  • compare and contrast the time- and space-efficiency of different implementations of ADTs and discuss situations in which each implementation is most appropriate
  • define and implement basic graph algorithms (e.g. depth-first search, breadth-first search, topological sort, shortest path), determine their running times, and discuss their applications
  • define P, NP, NP-hard, and NP-complete and give examples of relevant problems
  • describe several important NP-complete problems (e.g. 3SAT, vertex cover, clique, knapsack, TSP)
  • discuss and apply algorithmic strategies (e.g. backtracking, branch-and-bound) for dealing with NP-complete problems

Class Format and Expectations

This is primarily a lecture-based class with three class meetings per week, weekly written homeworks, several programming assignments, and in-class exams. In addition, there will be four one-hour lab sessions scheduled over the course of the semester (one for each programming assignment) as well as four 15-minute interviews (again, one for each programming assignment).

You are expected to attend all scheduled class meetings, including the lab sessions, and the interviews. The timing of the lab sessions will be set early in the semester and effort will be made to schedule them at times when as many people as possible can attend. If you cannot attend a scheduled lab, it can be made up by coming to office hours instead. The interview schedule for each programming assignment will be set closer to the respective due dates.

You should expect to spend approximately 8-10 hours per week on average on additional work (readings, homework, studying) outside of class. While your experience may vary from topic to topic or from week to week, if you routinely spend substantially more time or you feel like you are spinning your wheels and not making progress, you should visit office hours for help.


Prerequisites

CPSC 225 is required.
This course builds directly on the material in CPSC 225 (and 124): programming in Java, fundamental program constructs such as loops and conditionals, basic abstract data types (lists, stacks, queues, and binary trees), how those data types are implemented (using arrays, linked lists, and other linked structures), and recursion.

CPSC 229 is helpful, but not essential.
The most relevant topics from 229 are the idea of a formal mathematical proof, and specific proof techniques such as induction and proof by contradiction. The topics of Turing machines and computability will also make an appearance. While prior exposure to this material is helpful, no knowledge is assumed and all of these topics will be introduced as needed.


Required Materials
Textbook

The Algorithm Design Manual (3rd ed)
Steven S Skiena
Springer, 2020
ISBN 978-3030542559 (hardcover), 978-3030542580 (softcover), 978-3030542566 (ebook)

This is both a textbook for learning how to design algorithms and data structures, and a useful reference with an extensive catalog of algorithmic problems that arise in practice. I hope that you will enjoy reading the book during the course and that you will want to hang on to the book afterwards to use in your future algorithmic endeavors.

If you are buying the book on Amazon or elsewhere, note that the third edition has a very similar-looking cover to the second edition. Look for "Third Edition" on the cover and/or check the ISBN to make sure you are getting the right version.

Additional material will be handed out or posted on the course webpage.

Software

There will be several programming assignments which involve programming in Java. The tools that you need are available within the campus Linux environment (accessible in Demarest 002 or remotely through the Linux DVI).