The final exam for this course is scheduled for Tuesday, December 15, from 1:30 to 3:30 PM. It will be held in our regular classroom. The exam will be six pages long (compared to four pages for the two in-class tests). It is a cumulative exam, with some emphasis on material that was covered since the second test. You can expect questions that are generally similar in kind to those on the in-class tests.
Since the second test, we have worked on material from Chapter 5, Sections 5 through 7; Chapter 6, except for Section 2; and Chapter 7, Sections 2 through 4. We did not, however cover every topic in these sections. You should pay attention to what was covered in class and in lab, and to the list of topics below.
The last question on the test will be a 20-point, full-page (or longer) essay question on the topic of program development and how it is supported by the Java programming language. Topics related to program development include pseudocode, step-wise refinement, modularity, top-down and bottom-up design, object-oriented programming, design of classes and class hierarchies, state-machines, and the design of event-driven GUI programs. You should be prepared to write a coherent and thoughtful essay on this topic.
You should review the information sheets for the first test and the second test, but here is a list of some of the most important things from that material:
machine language, high-level programming languages, and compilers the Java Virtual Machine syntax and semantics the basic syntax of the Java langauge literals, variables, expressions, and operators Java's primitive types System.out.print(x), System.out.println(), and System.out.println(x) TextIO methods: TextIO.getln(), TextIO.getlnInt(), TextIO.getlnDouble() methods in the Math class: Math.random() Math.sqrt(x), Math.abs(x), Math.pow(x,y) String methods: str.length(), str.charAt(), str.equals() control statements: if, while, for, switch, do..while exceptions and the try catch statement some common exceptions: NullPointerException, ArrayIndexOutOfBoundsException, IllegalArguementException, IllegalStateException how to throw an exception, and why you might want to do so programming style rules and why they are important subroutines and parameters; formal parameters vs. actual parameters modularity (black boxes; separation of interface from implementation) the access modifiers "public" and "private" return types and the return statement the dual nature of classes: the static part and the non-static part scope of a variable; local variables vs. member variables named constants and the "final" modifier; why named constants are used packages classes and objects instance methods and instance variables instance variables represent "state" of objects; methods represent "behavior" getter and setter methods and why they are used pointers, references; null; assignment and equality-testing for objects constructors; calling a constructor with "new"; classes as object factories the default constructor for a class that does not define a constructor garbage collection arrays; elements of an array; index of an element in an array two-dimensional arrays using "new" to create arrays using for loops to process arrays basic array processing such as summing, counting, finding a max random access to array elements
Here is a list of some of the things covered since the second test:
extending a class subclasses and superclasses inheritance class hierarchies object-oriented programming designing classes to represent concepts the access modifier "protected" class Object abstract classes and abstract methods interfaces (i.e. the Java reserved word "interface") writing a class that implements an interface types in Java: primitive types, classes, interfaces, and array types the special variable "this" using "this" to access member variables hidden by local variables the special variable "super" using "super" to call a method from the superclass nested classes; static nested classes vs. non-static nested classes GUI programming the basic packages for GUI classes: java.awt, java.awt.event, javax.swing using the Graphics class for drawing; g.drawRect(x,y,w,h), g.fillRect(x,y,w,h), g.drawOval(x,y,w,h), g.fillOval(x,y,w,h), g.drawLine(x1,y1,x2,y2), g.drawString(str,x,y), g.setColor(c) basic building blocks of GUIs: JFrame and JPanel JFrame methods: frame.pack(), frame.setLocation(x,y), frame.setVisible(true), frame.setContentPane(panel), frame.setJMenuBar(menubar) using a JPanel as a drawing surface; repaint() and paintComponent() using a JPanel as a container for building complex GUI layouts; panel.setLayoutManager(layoutManager), panel.add(component) [ for FlowLayout, GridLayout, or null layout ] panel.add(component, position) [ for BorderLayout ] layout and layout managers BorderLayout, FlowLayout, and GridLayout events, listeners, and event-handlers the asynchronous nature of event-driven programming; comparison to sequential programs state machines listener interfaces; ActionListener, MouseListener, MouseMotionListener the ActionListener interface: public void actionPerformed(ActionEvent evt) ActionEvent methods: evt.getSource(), evt.getActionCommand() the basic MouseListener and MouseMotionListener methods: public void mousePressed(MouseEvent evt) public void mouseReleased(MouseEvent evt) public void mouseDragged(MouseEvent evt) MouseEvent methods: evt.getX(), evt.getY() how mouse events are used to implement dragging the basic idea of input focus and keyboard event processing using a nested class to define an event handler registering event listeners; methods such as addActionListener, addMouseListener the ArrayList class parameterized classes; ArrayList<T> ArrayList methods; list.size(), list.get(i), list.add(x), list.set(i,x) arrays of objects partially full arrays; using a counter to keep track of how many elements are used searching and sorting arrays sorting algorithms: selectionSort and insertionSort linear search vs. binary search [ but not the details of the binary search algorithm ] more examples of two-dimensional array processing timers and animation