Chapter 13
Advanced GUI Programming
It's possible to program a wide variety of GUI applications using only the techniques covered in Chapter 6. In many cases, the basic events, components, layouts, and graphics routines covered in that chapter suffice. But the Swing graphical user interface library is far richer than what we have seen so far, and it can be used to build highly sophisticated applications. This chapter is a further introduction to Swing and other aspects of GUI programming. Although the title of the chapter is "Advanced GUI Programming," it is still just an introduction. Full coverage of this topic would require at least another complete book.
Contents of Chapter 13:
- Section 1: Images and Resources
- Section 2: Fancier Graphics
- Section 3: Actions and Buttons
- Section 4: Complex Components and MVC
- Section 5: Finishing Touches
- Programming Exercises
- Quiz on This Chapter