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Section 1.1

The Fetch and Execute Cycle: Machine Language


A computer is a complex system consisting of many different components. But at the heart—or the brain, if you want—of the computer is a single component that does the actual computing. This is the Central Processing Unit, or CPU. In a modern desktop computer, the CPU is a single "chip" on the order of one square inch in size. The job of the CPU is to execute programs.

A program is simply a list of unambiguous instructions meant to be followed mechanically by a computer. A computer is built to carry out instructions that are written in a very simple type of language called machine language. Each type of computer has its own machine language, and the computer can directly execute a program only if the program is expressed in that language. (It can execute programs written in other languages if they are first translated into machine language.)

When the CPU executes a program, that program is stored in the computer's main memory (also called the RAM or random access memory). In addition to the program, memory can also hold data that is being used or processed by the program. Main memory consists of a sequence of locations. These locations are numbered, and the sequence number of a location is called its address. An address provides a way of picking out one particular piece of information from among the millions stored in memory. When the CPU needs to access the program instruction or data in a particular location, it sends the address of that information as a signal to the memory; the memory responds by sending back the value contained in the specified location. The CPU can also store information in memory by specifying the information to be stored and the address of the location where it is to be stored.

On the level of machine language, the operation of the CPU is fairly straightforward (although it is very complicated in detail). The CPU executes a program that is stored as a sequence of machine language instructions in main memory. It does this by repeatedly reading, or fetching, an instruction from memory and then carrying out, or executing, that instruction. This process—fetch an instruction, execute it, fetch another instruction, execute it, and so on forever—is called the fetch-and-execute cycle. With one exception, which will be covered in the next section, this is all that the CPU ever does. (This is all really somewhat more complicated in modern computers. A typical processing chip these days contains several CPU "cores," which allows it to execute several instructions simultaneously. And access to main memory is speeded up by memory "caches," which can be more quickly accessed than main memory and which are meant to hold data and instructions that the CPU is likely to need soon. However, these complications don't change the basic operation.)

A CPU contains an Arithmetic Logic Unit, or ALU, which is the part of the processor that carries out operations such as addition and subtraction. It also holds a small number of registers, which are small memory units capable of holding a single number. A typical CPU might have 16 or 32 "general purpose" registers, which hold data values that are immediately accessible for processing, and many machine language instructions refer to these registers. For example, there might be an instruction that takes two numbers from two specified registers, adds those numbers (using the ALU), and stores the result back into a register. And there might be instructions for copying a data value from main memory into a register, or from a register into main memory.

The CPU also includes special purpose registers. The most important of these is the program counter, or PC. The CPU uses the PC to keep track of where it is in the program it is executing. The PC simply stores the memory address of the next instruction that the CPU should execute. At the beginning of each fetch-and-execute cycle, the CPU checks the PC to see which instruction it should fetch. During the course of the fetch-and-execute cycle, the number in the PC is updated to indicate the instruction that is to be executed in the next cycle. Usually, but not always, this is just the instruction that sequentially follows the current instruction in the program. Some machine language instructions modify the value that is stored in the PC. This makes it possible for the computer to "jump" from one point in the program to another point, which is essential for implementing the program features known as loops and branches that are discussed in Section 1.4.


A computer executes machine language programs mechanically—that is without understanding them or thinking about them—simply because of the way it is physically put together. This is not an easy concept. A computer is a machine built of millions of tiny switches called transistors, which have the property that they can be wired together in such a way that an output from one switch can turn another switch on or off. As a computer computes, these switches turn each other on or off in a pattern determined both by the way they are wired together and by the program that the computer is executing.

Machine language instructions are expressed as binary numbers. A binary number is made up of just two possible digits, zero and one. Each zero or one is called a bit. So, a machine language instruction is just a sequence of zeros and ones. Each particular sequence encodes some particular instruction. The data that the computer manipulates is also encoded as binary numbers. In modern computers, each memory location holds a byte, which is a sequence of eight bits. A machine language instruction or a piece of data generally consists of several bytes, stored in consecutive memory locations. For example, when a CPU reads an instruction from memory, it might actually read four or eight bytes from four or eight memory locations; the memory address of the instruction is the address of the first of those bytes.

A computer can work directly with binary numbers because switches can readily represent such numbers: Turn the switch on to represent a one; turn it off to represent a zero. Machine language instructions are stored in memory as patterns of switches turned on or off. When a machine language instruction is loaded into the CPU, all that happens is that certain switches are turned on or off in the pattern that encodes that instruction. The CPU is built to respond to this pattern by executing the instruction it encodes; it does this simply because of the way all the other switches in the CPU are wired together.

So, you should understand this much about how computers work: Main memory holds machine language programs and data. These are encoded as binary numbers. The CPU fetches machine language instructions from memory one after another and executes them. Each instruction makes the CPU perform some very small task, such as adding two numbers or moving data to or from memory. The CPU does all this mechanically, without thinking about or understanding what it does—and therefore the program it executes must be perfect, complete in all details, and unambiguous because the CPU can do nothing but execute it exactly as written. Here is a schematic view of this first-stage understanding of the computer:

Basic diagram of the CPU and RAM


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