Chapter 11
Input/Output Streams, Files, and Networking
Computer programs are only useful if they interact with the rest of the world in some way. This interaction is referred to as input/output, or I/O (pronounced "eye-oh"). Up until now, this book has concentrated on just one type of interaction: interaction with the user, through either a graphical user interface or a command-line interface. But the user is only one possible source of information and only one possible destination for information. We have already encountered one other type of input/output, since TextIO can read data from files and write data to files. However, Java has an input/output framework that provides much more power and flexibility than does TextIO, and that covers other kinds of I/O in addition to files. Most important, aside from files, is that it supports communication over network connections. In Java, the most common type of input/output involving files and networks is based on I/O streams, which are objects that support I/O commands that are similar to those that you have already used. In fact, standard output (System.out) and standard input (System.in) are examples of I/O streams. (Note that I/O streams are not streams in the sense of the stream API that was covered in Section 10.6.)
Working with files and networks requires familiarity with exceptions, which were covered in Section 8.3. Many of the subroutines that are used can throw checked exceptions, which require mandatory exception handling. This generally means calling the subroutine in a try..catch statement that can deal with the exception if one occurs. Effective network communication also requires the use of threads, which will be covered in Chapter 12. We will look at the basic networking API in this chapter, but we will return to the topic of threads and networking in Section 12.4.
Contents of Chapter 11:
- Section 1: I/O Streams, Readers, and Writers
- Section 2: Files
- Section 3: Programming With Files
- Section 4: Networking
- Section 5: A Brief Introduction to XML
- Programming Exercises
- Quiz on This Chapter