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The various transformations such as translate
and rotate
modifiers can re-position the camera once you've defined it. For example:
camera { location < 0, 0, 0> direction < 0, 0, 1> up < 0, 1, 0> right < 1, 0, 0> rotate <30, 60, 30> translate < 5, 3, 4> }
In this example, the camera is created, then rotated by 30 degrees about the x-axis, 60 degrees about the y-axis and 30 degrees about the z-axis, then translated to another point in space.
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