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The brick
pattern generates a pattern of bricks. The bricks are offset by half a brick length on every other row in the x- and z-directions. A layer of mortar surrounds each brick. The syntax is given by
pigment {
brick
COLOR_1,
COLOR_2brick_size
<Size>]mortar
Size]}
where COLOR_1 is the color of the mortar and COLOR_2 is the color of the brick itself. If no colors are specified a default deep red and dark gray are used. The default size of the brick and mortar together is <8, 3, 4.5> units. The default thickness of the mortar is 0.5 units. These values may be changed using the optional brick_size
and mortar
pattern modifiers. You may also use pigment statements in place of the colors. For example:
pigment { brick pigment{Jade}, pigment{Black_Marble} }
This example uses normals:
normal { brick 0.5 }
The float value is an optional bump size. You may also use full normal statements. For example:
normal { brick normal{bumps 0.2}, normal{granite 0.3} }
When used with textures, the syntax is
texture { brick texture{T_Gold_1A}, texture{Stone12} }
This is a block pattern which cannot use wave types, color_map
, or slope_map
modifiers.
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