The second test in this course will take place on Monday, March 29. It will cover everything that we have done since the first test, including labs number 5 through 9. The only reading from OpenGL Programming Guide that we have done in this time is Chapter 3. The major topics for this section of the term were transformations for modeling, viewing, projection, and animation.
Important terms and ideas include:
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3D Graphics
3D coordinate system
Transformations:
   Modeling
   Viewing
   Projection
   Viewport
ModelView Transformation in OpenGL
Equivalence of modeling and viewing
The camera analogy for viewing
Orthographic projection
Perspective projection
glMatrixMode(GL_PROJECTION)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glOrtho(xmin,xmax,ymin,ymax,zmin,zmax)
glFrustum(left,right,bottom,top,near,far)
gluLookAt(ex,ey,ez, cx,cy,cz, ux,uy,uz)
glTranslatef(dx,dy,dz)
glScalef(sx,sy,sz)
glRotatef(degrees,axis_x,axis_y,axis_z)
Right-hand rule
Vectors
glPushMatrix()
glPopMatrix()
GLUT Wireframe objects
   glutWireCube(size)
   glutWireSphere(radius,slices,stacks)
   glutWireCone(radius,height,slices,stacks)
Clipping
View volume
Near and Far clipping planes
Hidden line / hidden surface problems
Painter's algorithm
Depth buffer (aka Z-Buffer)
How the depth buffer is used
Hierarchical graphics
Multiple modeling transformations
Hierarchical graphics with nested
        glPushMatrix and glPopMatrix
Scene graph
Traversing the scene graph
 | Layers in GIMP Transformations in GIMP Color Correction in GIMP Ray-tracing in POV-Ray Cameras in POV-Ray Lights in POV-Ray Scene description language Building wireframe models in OpenGL Animation with OpenGL timer() function Curves in Blender Bezier curves in Blender Multi-component curves in Blender Text in Blender 3D curves and text in Blender Beveling in Blender Tracking in Blender Animation in Blender Inserting an animation key in Blender Animated materials in Blender Path animation in Blender Animating cameras in Blender Animating lights in Blender Empty objects in Blender Shadows in Blender Antialiasing (OSA) in Blender Hierarchical graphics in Blender The Parent relationship in Blender Animating hierarchical objects in Blender Extrusion in Blender Lathing in Blender Subsurfaces in Blender Dupliverts in Blender |