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Chapter 1

Java Graphics Fundamentals in Two Dimensions


The focus of this course will be three-dimensional graphics using OpenGL. However, many important ideas in computer graphics apply to two dimensions in much the same way that they apply to three -- often in somewhat simplified form. So, we will begin in this chapter with graphics in two dimensions. For this chapter only, we will put OpenGL to the side and will work with the standard Java two-dimensional graphics API. Some of this will no doubt be review, but you will probably encounter some corners of that API that are new to you.


Contents of Chapter 1:


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