The cube map used on this page is by Emil Persson, but with resolution reduced to 512-by-512.
Drag on a scene to rotate the view.
1. Textured CubeHere, each of the six images from the cube map is loaded separately. They are combined into a MeshFaceMaterial and applied to the cube. You can see how the pieces of the cube map match up at the edges. |
2. Skybox with Cubemap TextureSimilar to the second example, but it textures the skybox with a single cubemap texture instead of with six separate single-face textures. This uses a ShaderMaterial to implement the cubemap texture. Uses different images for variety. |