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The

object creates a shape containing only those areas where all components overlap. A point is part an intersection if it is inside both objects, **intersection**

and **A**

, as show in the figure below.**B**

The intersection of two objects.

The syntax is:

*INTERSECTION:*

SOLID_**intersection {***OBJECTS... [OBJECT_MODIFIERS...]***}**

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The component objects must have well defined inside/outside properties. Patch objects are not allowed. Note that if all components do not overlap, the intersection object disappears.

Here is an example that overlaps:

intersection { box { <-1.5, -1, -1>, <0.5, 1, 1> } cylinder { <0.5, 0, -1>, <0.5, 0, 1>, 1 } }

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