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The CSG difference
operation takes the intersection between the first object and the inverse of all subsequent objects. Thus only points inside object A
and outside object B
belong to the difference of both objects.
The results is a subtraction of the 2nd shape from the first shape as shown in the figure below.
The difference between two objects.
The syntax is:
- difference {
SOLID_OBJECTS... [OBJECT_MODIFIERS...] }
The component objects must have well defined inside/outside properties. Patch objects are not allowed. Note that if the first object is entirely inside the subtracted objects, the difference object disappears.
Here is an example of a properly formed difference:
difference { box { <-1.5, -1, -1>, <0.5, 1, 1> } cylinder { <0.5, 0, -1>, <0.5, 0, 1>, 1 } }
Note that internally, POV-Ray simply adds the inverse
keyword to the second (and subsequent) objects and then performs an intersection. The example above is equivalent to:
intersection { box { <-1.5, -1, -1>, <0.5, 1, 1> } cylinder { <0.5, 0, -1>, <0.5, 0, 1>, 1 inverse } }
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