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The union
operation just glues objects together, it does not remove the objects' surfaces inside the union
. Under most circumstances this doesn't matter. However if a transparent union
is used, those interior surfaces will be visible. The merge
operations can be used to avoid this problem. It works just like union
but it eliminates the inner surfaces like shown in the figure below.
Merge removes inner surfaces.
The syntax is:
- merge {
SOLID_OBJECTS... [OBJECT_MODIFIERS...] }
The component objects must have well defined inside/outside properties. Patch objects are not allowed. Note that merge
is slower rendering than union
so it should only be used when it is really necessary.
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